The idea was to release 4 casual mobile games before the launch of the LEGO MOVIE. The games were to be embedded into the McDonald’s Happy Meal app.
This game is based on the plot of Fruit Ninja: a piece of fruit appears on the screen, and the player cuts it with his finger. Apart from fruits the player sees edible objects that cannot be cut.
The goal is to get as many points as possible. The player receives a penalty point if he does not manage to cut the fruit. The game ends after the player gets 3 penalty points or slices an inedible item.
It took a total of 45 days to develop.
Over this time we • Connected particles. • Implemented control with fingers • Rendered colorful sprite animation. • Adapted the game to be adapted into other software. • Developed and implemented the fruit ejection algorithm. • Implemented 7 types of game objects: apple, orange, pear, watermelon, cabbage, banana, a superball, a soccer ball.
The player receives from 5 to 8 points for every piece of fruit he manages to cut depending on its size. Larger fruit bring fewer points, while smaller fruit bring more. The player can get a bonus for cutting 2+ fruits at a time.
Fruit trajectories and algorithms are divided into 3 stages: • starting; • transitional; • final.
Fruit ejection algorithm
• The game was adapted for embedding into other software. • The game was successfully developed before the launch of the LEGO MOVIE™.